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F.E.A.R. Combat [Edit Game]

F.E.A.R.'s multiplayer component includes mainstay gameplay modes, such as deathmatch, team deathmatch, capture the flag, and last man standing.[13] "Control" and "Conquer All" gametypes were later added through a patch. Some gametypes in F.E.A.R.'s multiplayer use the "reflex time" effect: SlowMo deathmatch, SlowMo team deathmatch, and SlowMo capture the flag. Only one player can use/carry the reflex power-up; when fully charged they can activate it and give themselves (and the rest of their team if applicable) a speed advantage over opposing players. However, the one carrying the power-up will have a bluish glow, and they will show up on a foe's HUD. Note: Please visit homepage and create an account to get a CD key

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Platforms: Windows, Website, Steam-Mac, Steam-Linux, Desura-Linux
Modes: Play Online
Genres: Action, Card Games, Fighting, First Person Shooter (FPS), Music, Platform, Puzzle, Racing, Real-Time Strategy, Role Playing Game (RPG), Simulators, Sports, Turn-Based Strategy, Roguelike, Casual, Vehicle Simulation Game, Horror, Shoot em up, Point and Click

Studio: Large Studio / Publisher Graphics: 3D
Type: Freeware Source: Closed
Release: Full Age: All



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